Thought about developing this idea a few months back but it's unlikely I'll ever have chance to even get a prototype built so I thought I'd share the idea in case anybody is inclined to run with it...
OK, so for as long as paintball guns have been made they have all been built upon the heritage of firearms. With firearms a trigger is needed to activate the hammer etc and fire the round. Over simplification but you get the idea.
With paintball going the 'sport' route more and more and the majority of markers now electronically controlled I set about thinking about whether this traditional approach is actually still needed.
For example, on an eblade cocker all the trigger does is cross cause a light beam to be broken, thereby signalling to the board to start the cycling process, same kind of thing happens with Speeds and A4's. However, do we really need the trigger part? If all the trigger is doing is breaking a beam of light - why have one?
Surely at present it is just one more element in an equation that isn't needed. It is a mechanical device which creates resistance that isn't needed...
So the idea of the 'Lightspeed' trigger frame is to elimintate the trigger from a marker. Still have a trigger guard but instead of a physical trigger, just have a break beam running top to bottom of the trigger guard and therefore when the user fans the fingers in the usual way (the program running the marker would need to be set to cycle on every other 'break' as the finger returns past the beam) it breaks the beam and cycles the marker - no trigger needed, no trigger resistance so possibly higher firing rates are also possible.
So, I know it's possible but is it practical? Is it worthwhile? Anybody with relevant experience fancy developing it with me?
Please don't steal this idea without consulting me!
OK, so for as long as paintball guns have been made they have all been built upon the heritage of firearms. With firearms a trigger is needed to activate the hammer etc and fire the round. Over simplification but you get the idea.
With paintball going the 'sport' route more and more and the majority of markers now electronically controlled I set about thinking about whether this traditional approach is actually still needed.
For example, on an eblade cocker all the trigger does is cross cause a light beam to be broken, thereby signalling to the board to start the cycling process, same kind of thing happens with Speeds and A4's. However, do we really need the trigger part? If all the trigger is doing is breaking a beam of light - why have one?
Surely at present it is just one more element in an equation that isn't needed. It is a mechanical device which creates resistance that isn't needed...
So the idea of the 'Lightspeed' trigger frame is to elimintate the trigger from a marker. Still have a trigger guard but instead of a physical trigger, just have a break beam running top to bottom of the trigger guard and therefore when the user fans the fingers in the usual way (the program running the marker would need to be set to cycle on every other 'break' as the finger returns past the beam) it breaks the beam and cycles the marker - no trigger needed, no trigger resistance so possibly higher firing rates are also possible.
So, I know it's possible but is it practical? Is it worthwhile? Anybody with relevant experience fancy developing it with me?
Please don't steal this idea without consulting me!