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halo b to the rescue!!

smartecosse

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Dec 29, 2001
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i was having trouble being able to "walk" the trigger on my evo. dry firing was no prob but as soon as the hopper had pait in it i was having problems. not chopping or bursts but just not a nice long string - always a bit of a break in the line
put the halo b on this morning though and hey presto instant hopper longs strings of paint ! i can only assume that the 12v revvy with vortex wasn't keeping up with the trigger and causing the breaks.(if i'm wrong let me know)
does this mean that even if you cannot shoot at 22bps the faster the hopper that you have the better?
 

NulodPBall

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Dec 26, 2002
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faster is always better...err, except maybe in sex...sometimes...

It just goes to show you that you always want some "headroom" between theoretical limits and real working limits. That's why I never really liked the AKA self-imposed 13 bps limit. On my old Intimidator and Angel I never really shot much over 9 bps, but I needed my max bps to be set to at least 14 bps to be able to rap off a quick 5 balls, at my best speed...all the while still registering a good 8 or 9 bps.


Ray :cool:
 

Philip

Whip it out..
Mar 24, 2002
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Originally posted by NulodPBall
faster is always better...err, except maybe in sex...sometimes...

It just goes to show you that you always want some "headroom" between theoretical limits and real working limits. That's why I never really liked the AKA self-imposed 13 bps limit. On my old Intimidator and Angel I never really shot much over 9 bps, but I needed my max bps to be set to at least 14 bps to be able to rap off a quick 5 balls, at my best speed...all the while still registering a good 8 or 9 bps.


Ray :cool:
So how does that work then? Or is it just the markers dont know how to count?
 

Beaker

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Jul 9, 2001
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It's all in how it's limited.

That was the problem with the old Timmy's semi cap of 14bps, it stiffled the fast shooters.

Simple example.

It will only fire every 1/14th of a second, so if you were to fire at 28bps you would only have 1 in every 2 pulls result in a shot. Now if you double tapped even at say 16bps, you would also loose the second shot as the time "slots" of the pulls don't match the time slots for the marker to register due to the cap. So if you double tapped twice in one second at 16bps, you would actually only get 2bps in reality.

Over the course of a seconds worth of firing, those dropped shots lower your effective ROF.

That is one of the reasons why the new Timmy boards are considered much faster - they (essentially) do not have a limited ROF via the board, they are only limited by the eyes detecting paint. so if there is paint there and the trigger is pulled it fires, regardless of the bps.

But as for the Angel BPS counter being a true counter - that's another story ;)
 

Philip

Whip it out..
Mar 24, 2002
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Originally posted by Beaker
It's all in how it's limited.

That was the problem with the old Timmy's semi cap of 14bps, it stiffled the fast shooters.

Simple example.

It will only fire every 1/14th of a second, so if you were to fire at 28bps you would only have 1 in every 2 pulls result in a shot. Now if you double tapped even at say 16bps, you would also loose the second shot as the time "slots" of the pulls don't match the time slots for the marker to register due to the cap. So if you double tapped twice in one second at 16bps, you would actually only get 2bps in reality.

Over the course of a seconds worth of firing, those dropped shots lower your effective ROF.

That is one of the reasons why the new Timmy boards are considered much faster - they (essentially) do not have a limited ROF via the board, they are only limited by the eyes detecting paint. so if there is paint there and the trigger is pulled it fires, regardless of the bps.

But as for the Angel BPS counter being a true counter - that's another story ;)
Yeah, i know that, but how can setting his ROF fire at say 14bps, if he shoots at ~9bps let him shoot longer strings. Looks like somebodys angel is lying to them ;) Oh yeah, its wdp :)
 

Collier

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Jan 2, 2002
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Originally posted by Beaker
It's all in how it's limited.

That was the problem with the old Timmy's semi cap of 14bps, it stiffled the fast shooters.

Simple example.

It will only fire every 1/14th of a second, so if you were to fire at 28bps you would only have 1 in every 2 pulls result in a shot. Now if you double tapped even at say 16bps, you would also loose the second shot as the time "slots" of the pulls don't match the time slots for the marker to register due to the cap. So if you double tapped twice in one second at 16bps, you would actually only get 2bps in reality.

Over the course of a seconds worth of firing, those dropped shots lower your effective ROF.

That is one of the reasons why the new Timmy boards are considered much faster - they (essentially) do not have a limited ROF via the board, they are only limited by the eyes detecting paint. so if there is paint there and the trigger is pulled it fires, regardless of the bps.
Amazing how many people don't know that! Its like when I got my Impy board reprogramed to 25 bps all I got was " yeah, like you can shoot that quickly"... so annoying!

Paul
:)
 

Beaker

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Originally posted by Philip
Yeah, i know that, but how can setting his ROF fire at say 14bps, if he shoots at ~9bps let him shoot longer strings. Looks like somebodys angel is lying to them ;) Oh yeah, its wdp :)
Because of the difference between the marker imposed ROF cap and his actual pulls.

On my old Intimidator and Angel I never really shot much over 9 bps, but I needed my max bps to be set to at least 14 bps to be able to rap off a quick 5 balls, at my best speed...all the while still registering a good 8 or 9 bps.
Or to put it another way - even though he wasn't firing over 8 or 9 bps on average he needed the higher cap to be able to rack off those short quick strings.

So if he fired that quick 5 ball string then stopped, his bps would be 5 (or so you'd think :rolleyes: :D )but his average would be 8 or 9.

It's the difference between ROF and BPS subtle, yet very important :) It's like volts and amps :)

And Paul - too many people think like that :). The old Timmy semi board is limited to 66.6bps, that's soo much faster than an Impy isn't it ;) :D
 

Philip

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Mar 24, 2002
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Something still doesn't sound right. Isn't BPS the ROF.

So if he fired that quick 5 ball string then stopped, his bps would be 5 (or so you'd think)but his average would be 8 or 9.
Wouldn't that depend on how long it took to fire them 5 balls?

If he's firing 5bps thats 0.20ms / Shot
If he's firing 9bps thats 0.11ms / Shot

Then if he's firing ~9bps, unless he spikes higher at around 14bps then he wont need to set it higher. He will still shoot at around 9bps if he has it set at 9bps. But if he's shooting that 5 balls faster then he is averaging faster than he thinks, maybe 12-13.

Just my way of thinking, come and correct me :)
 

Gee

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Mar 18, 2002
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Originally posted by Philip
Something still doesn't sound right. Isn't BPS the ROF.



Wouldn't that depend on how long it took to fire them 5 balls?

If he's firing 5bps thats 0.20ms / Shot
If he's firing 9bps thats 0.11ms / Shot

Then if he's firing ~9bps, unless he spikes higher at around 14bps then he wont need to set it higher. He will still shoot at around 9bps if he has it set at 9bps. But if he's shooting that 5 balls faster then he is averaging faster than he thinks, maybe 12-13.

Just my way of thinking, come and correct me :)
Setting the max bps has an affect on how often the trigger is checked to see if its been pulled.

The mechanics is that a person seldom has a even pull spread over time. So where as the board checks every X ms without fail. A person doesn't always have an even pull rate sometimes there will be more sometimes less time between pulls.

So for example. You have a max ROF of 9 you need to evenly pace those 9 shots if you don't you end up "missing" shots. By increasing the ROF you make it more forgiving to the poor ms timing that humans have :D