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E1 at 15bps whats required?

SPIKEE

Member
Feb 15, 2002
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Vantrepes,,

I realise how you've capped the max rate of fire with eye on, and yes it will work well giving you're stated max rate of fire,

but as soon as the eye is switched off i think that chopping problems could become aparent.
as you are running a border line time to get a ball in the breech, Unfortunately with no eye, my feeling is that you need a high CON of at least 55 ms (hoppers other than halo or warp feed )
 

SPIKEE

Member
Feb 15, 2002
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i say set it at factory fast and rip it over a chrony and see what you can actually achieve under ideal circumstance.
try some different hoppers including a halo and see what happens, I bet you dont go over thirteen BPS
no offence but few cockers are going to trouble the 15 bps ruling,

i will probably get flamed now and be told about how fast every one is with there cocker , but what have people achieved over a BPS chrono........ I can also bet that the trigger filter settings are more than likely the best way to make it slower just in case you do break the magic fifteen........:D
This may involve shooting a case over a chrono so how bad do you need it???
 

Skeet

Platinum Member
Originally posted by SPIKEE
i say set it at factory fast and rip it over a chrony and see what you can actually achieve under ideal circumstance.
try some different hoppers including a halo and see what happens, I bet you dont go over thirteen BPS
no offence but few cockers are going to trouble the 15 bps ruling,

i will probably get flamed now and be told about how fast every one is with there cocker , but what have people achieved over a BPS chrono........ I can also bet that the trigger filter settings are more than likely the best way to make it slower just in case you do break the magic fifteen........:D
This may involve shooting a case over a chrono so how bad do you need it???


Not flaming or anything..just, well...you know...and...the E2 board doesnt count faster trigger pull etc like angels do, it count number of shots, which is why the "current ROF" takes a second to change.
 

vantrepes

The voices say I'm normal
Jul 28, 2001
130
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Ontario, NY
moodypaintball.site88.net
Spikee, very true, I forgot to mention that once you have the other two settings, turn the CON time back up till it will shoot paint without chops with the eye off.
The point is that once you have the eye CON set to the lowest point it could be at with the eye on, then adjusting for 15 bps, so the eye won't over ride the CON setting, and increase the ROF beyond 15pbs. With the COFF, and CDEL set as above, no matter what the CON time is, or when the eye sees a ball and closes the bolt, the gun will still shoot at most 15 bps.

Edit: As for ROF, without bounce, a steady 13 verified, with bounce, 19 spiking up to 20 a few times. Oddly enough, that's the same speed I was able to shoot an angel, a matrix, and a timmy with the trigger filters set to have no bounce. The limit has, and always will be the player as long as there is no "assistance" from the board.