the ball is chrono'd as it exits the marker......... so three balls from 3 markers travelling at 300 fps will all go pretty much as far as one another, yes you may get a bit of pop up, and yes, the less consistent markers will get different spin etc..... from ball to ball, but we are talking range, pure and simple, and each marker is only allowed BY LAW to apply a set amount of force to the ball, so ignoring flatline etc.... (which enhances range, but alters trajectory) any marker capable of reaching 300fps is capable of achieving the same range as a cocker. And as stated before.....the irregular cushion of air is more to do with paint to barrel match and the quality of your barrel. As for spin? if you can find me a text book that examines the effects of spin on a fluid filled sphere, I may take notice, but I think you'll find most examples refer to solid bodies and projectiles.
Anyway, the basic concept is basic G.C.S.E physics, a paintball at 300 fps from a cocker has the same energy as a paintball at 300 fps from a spyder (Assuming the balls are both identical)....... on the field this never seems the case.......why? think about it, the spyder may get a couple of 290's over the chrono, but it won't manage that consistently, top end markers run air, most spyders are on Co2 etc... etc... etc...
SO, most markers are capable of near 300 fps, therefore equal ranges. Yes you can switch barrels to increase range, but that's no different to pointing it up a bit......goes further, but it's an "up and over" shot. The difference is that a cocker, angel, timmy etc.... will consistently put shots out to the same range, the entry level markers aren't capable of that in strings of shots.
As for accuracy? well, we were talking about range. And accuracy is affected by a massive number of variables. It still boils down to consistency.......being able to put a large number of shots into the same spot.
We've had this argument lots of times, check back through the threads....... and there's no need for sarcasm, or at least make sure you're right before you try it
I'd still like to see the aerodynamics text book that includes references to paintball, personaly if I was studying the range characteristics of a projectile I'd look in a ballistics text.
"BASIC BALLISTICS
As shooters, we are all interested in where the bullet goes once we have fired the gun. The ability to place the bullet where we want it is vital to any accurate shooter, and an understanding of ballistics is necessary to accomplish that in a consistent and reliable fashion. The body of knowledge as to the factors effecting the flight of the bullet from the instant it leaves the muzzle of the gun until it strikes the target is termed External Ballistics, and that's the subject of this discussion".
There ya go.
Still arguing? heres a question.........two paintballs one travelling 300fps from a shoulder height marker, one dropped from shoulder height? which hits the ground first?
That's a basic law of physics..... both are going to hit ground at the same time (ignoring external influence) so, both spend the same amount of time airborne.........the only thing that affects their range is velocity..... if you can accept this, then surely you can also see that if two markers fire balls from the same height at the same velocity, then both are capable of the same range.... travelling forward at 300 fps and both hitting the ground at the same time.
Anyway, the basic concept is basic G.C.S.E physics, a paintball at 300 fps from a cocker has the same energy as a paintball at 300 fps from a spyder (Assuming the balls are both identical)....... on the field this never seems the case.......why? think about it, the spyder may get a couple of 290's over the chrono, but it won't manage that consistently, top end markers run air, most spyders are on Co2 etc... etc... etc...
SO, most markers are capable of near 300 fps, therefore equal ranges. Yes you can switch barrels to increase range, but that's no different to pointing it up a bit......goes further, but it's an "up and over" shot. The difference is that a cocker, angel, timmy etc.... will consistently put shots out to the same range, the entry level markers aren't capable of that in strings of shots.
As for accuracy? well, we were talking about range. And accuracy is affected by a massive number of variables. It still boils down to consistency.......being able to put a large number of shots into the same spot.
We've had this argument lots of times, check back through the threads....... and there's no need for sarcasm, or at least make sure you're right before you try it
I'd still like to see the aerodynamics text book that includes references to paintball, personaly if I was studying the range characteristics of a projectile I'd look in a ballistics text.
"BASIC BALLISTICS
As shooters, we are all interested in where the bullet goes once we have fired the gun. The ability to place the bullet where we want it is vital to any accurate shooter, and an understanding of ballistics is necessary to accomplish that in a consistent and reliable fashion. The body of knowledge as to the factors effecting the flight of the bullet from the instant it leaves the muzzle of the gun until it strikes the target is termed External Ballistics, and that's the subject of this discussion".
There ya go.
Still arguing? heres a question.........two paintballs one travelling 300fps from a shoulder height marker, one dropped from shoulder height? which hits the ground first?
That's a basic law of physics..... both are going to hit ground at the same time (ignoring external influence) so, both spend the same amount of time airborne.........the only thing that affects their range is velocity..... if you can accept this, then surely you can also see that if two markers fire balls from the same height at the same velocity, then both are capable of the same range.... travelling forward at 300 fps and both hitting the ground at the same time.