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angel project?

Philip

Whip it out..
Mar 24, 2002
3,040
12
63
Ellesmere Port
Bitch the was, has poor debounce. Why not try one of these....

http://www.vaporworks.net/goldie/chaos3.jpg
http://www.vaporworks.net/goldie/chaos2.jpg

Has eye support plus heres the settings you can change through the trigger...

To change settings with the Chaos 2k3 board, remove the "Tourney Lock" jumper, and then follow the guidelines below. With the tourney lock in place, no settings will be changeable, and the board will always use Semi Auto with the highest debounce settings.

To initiate trigger programming, turn the marker off, pull the trigger, and turn the marker on again. The LED will blink once, pause, blink twice, pause, etc. Release the trigger as the LED is blinking the number of times that corresponds to the setting you wish to change. The settings are as follows:

Production:
1 - Presets
2 – Mode *2*
3 - ROF
4 - Dwell
5 - Debounce
6 - After-eye delay (& forced eye bypass)
7 - eye timer mode

Prototypes:
1 – Mode *2*
2 – ROF
3 - Dwell
4 - Debounce
5 - After-eye delay (& forced eye bypass)
6 - eye timer mode

(*2* Prototypes did not have presets option. Mode option will simply be skipped on semi only boards, so that you will get one blink, then three blinks).

when you release the trigger, the LED will turn off, signifying that the marker will now let you change that setting. As soon as you are ready to change the setting, pull the trigger again. The trigger will blink in the same pattern. Simply release the trigger when the LED blinks correspond to the setting you want for that option. Tables for each option follow.

**Presets**
1 - Conservative (Semi, 13bps, Dwell of 10ms, debounce 7, 6ms AE Delay, Drop shot after timer)
2 - Normal (Semi, 14bps, Dwell of 8ms, debounce 7, 5ms AE Delay, Drop shot after timer)
3 - Fast (Semi, 16bps, Dwell of 8ms, debounce 7, 4ms AE Delay, Drop shot after timer)
4 - Extreme (Semi, 18bps, Dwell of 6ms, debounce 5, 4ms AE Delay, Drop shot after timer)

**MODE**
1 - Semi
2 - Turbo
3 - Autoresponse
4 - Full Auto

**ROF**
1 - 20/UL
2 - 18
3 - 16
4 - 14
5 - 13
6 - 12
7 - 10
8 - 9

**DWELL**
1 - 6
2 - 8
3 - 10
4 - 12
5 - 14
6 - 16
7 - 18
8 - 20

**Debounce**
1 - 1 (very fast debounce return, meaning likely bounce shots)
2 - 2
3 - 3
4 - 4
5 - 5
6 - 6
7 - 7
8 - 8 (extremely slow debounce return, should eliminate any bounce shots)

**After-Eye Delay**
1 - eye bypassed
2 - 0
3 - 1
4 - 2
5 - 3
6 - 4
7 - 5
8 - 6

**EYE TIMER MODE**
1 - Drop shot after timer
2 - Fire after timer
 

jahlad

Emortal
Feb 11, 2002
3,980
57
83
47
Planet, 0161
mmmm looks good! nice and small!
cant seem to find anything on their sight about the 2k3 board tho, only a chip on its own.....where did you find that lot phil?
 

Philip

Whip it out..
Mar 24, 2002
3,040
12
63
Ellesmere Port
Originally posted by jahlad
mmmm looks good! nice and small!
cant seem to find anything on their sight about the 2k3 board tho, only a chip on its own.....where did you find that lot phil?
I have one in my bushy :)

-What is normal Vs. untimed eye mode?
-Why does my eye bypass when I fire without air
-What is After-eye delay?
-(A basic description of eye logic)

Technically, untimed is not a correct description. Let me explain – for the chaos series eye interface, the marker starts in a “ready to fire” mode. As soon as the trigger is pulled, the eye monitors bolt position until the bolt opens. If the bolt never opens, eye cannot do it’s job, so it bypasses. Prior to 2003, this would remain until the marker was power cycled. New chips now automatically monitor for eye operation even when the eye is not being used, and will “kick back on” after a few shots of working properly. In any case, once the system sees the bolt retract, it begins watching for a ball to drop. In normal operation*, the ball drops in a moment, and assuming that the ROF limitation isn’t still waiting to clear, the system delays for the “after-eye delay” (to allow the ball to settle), then the ready-to-fire bit kicks back on. There is a one-bit buffer at this point, so if the trigger has been pulled while the marker was waiting on the ball, it will at this point delay for the “after-eye delay” (to allow the ball to settle), then immediately fire.
* One thing to keep in mind is that the system, for safety and logic reasons, will only wait up to ¼ second for a ball drop. At this point, the difference is figured in – if there is a shot in queue, then if the marker is in standard operation, the marker immediately fires and starts over – thus allowing for dry-firing. If, on the other hand, the marker is in ‘untimed’ mode, it instead clears the shot buffer and continues to wait. As soon as a ball has dropped, it will allow you to fire again. (note – if the trigger is pulled again, the buffer will re-populate, but it will never hold for more than ¼ second – thus, if you have no feeding for 10 seconds, then you pull the trigger, then a ball falls within ¼ second, it will still fire the shot you just pulled)
SO … clear as mud?  Believe me, that is an extremely rough run-down, there’s more to it, and this logic is the culmination of years of adjustment and feedback, and it works VERY well.

For comparison: Stock logic:
Pull trigger > Is ball present? –Yes> fire / -No> Ignore trigger pull
(supplement – on 2k3’s, if a ball loads while the trigger is still pulled, it will fire as well)

**************************************************
*
- Can I install an eye on any chaos chip? If so, how?
- I have an older chaos eye, and it has broken/cracked - where do I get a replacement?

All chaos systems currently produce support antichop systems. Recommended parts are available from digikey, and the part numbers are listed below. Note that older chaos systems use the reflective eye part listed, and it is a drop-in replacement.

Reflective eye: OR535-ND
Reflective eye hns: OR559-ND
2-sided eye emitter: QED522-ND
2-sided eye detector: QSD722-ND

Keep in mind, eye installations take some electrical and mechanical skill – so, I’m not going to post detailed pinouts here. However, if you are up to snuff, email me and I’ll give you whatever details you need.



There ya go, even gives the eye part numbers(or you can use timmy eyes).
 

jahlad

Emortal
Feb 11, 2002
3,980
57
83
47
Planet, 0161
do you have ace now as well then?

looks quite intereseting.......did you buy a board or just a chip?



awwwwww now this idea is turning into a plan! somebody stop me before i buy another marker!!!!!!
 

jahlad

Emortal
Feb 11, 2002
3,980
57
83
47
Planet, 0161
ok more rooting about done....if dynasty used was angels and that other guy fitted on in an angel.....which version of the board is it? they only make them to fit akas and the timmy, so was it a timmy board, im guessing it is?

gives me 3 choices so far

1) was board $129 plus the eyes, looks like it could be a slag to fit into an angel as is obviously isnt designed to but is proven to work well
2) morlock $129 includes eyes, not sure how big they are therefore not sure about fitting, very programmable from what ive heard/read
3) chaos board $??? but looks tiny and again very easily programmed. designed for a bushy but at the end of the day its all just a trigger pull and a 'noid aint it?

have i missed any...anyone seen anything else? looks like this project might see light! ive dug up a couple of other nice bits already