We definately wanted to cut down the "dead" walking time this year. On the Event Map you will see the chrono areas are easier to get to, game entry point is easier to get to, and the air station is much closer to both.
Also a LOT of aimless wandering got done in the first half of the day, for some reason MOST players on the game in the morning did not even have their map with them!. I think many poeple just didnt understand the scale of the game in advance so though they would just be able to play "show me the rabbit" when they got on the game?
To help with this we have a simplified Game Map which will be in the player pack - no more OS grid reference which seemed to confuse some. We will use the A,B C etc references used for the various training areas by the MOD, and the building references painted in big white letter on the buildings. You may have seen buildings with Letter/Number references on them? These are marked to match the area they are in, so D1, D2 etc are all in the "D" Area. We think that using the road names, area letters, and building numbers will work better. Ie "between building D2 and Central Avenue" as a point of reference will be quicker to navigate that a 6 number OS ref so should result in more precise player movement.