Welcome To P8ntballer.com
The Home Of European Paintball
Sign Up & Join In

New size paintballs?

Status
Not open for further replies.

Chicago

New Member
Jan 31, 2005
1,380
0
0
Visit site
If you only half-fill peoples loaders, you may be able to limit each game to a days play...

Thing is, if you miss/bounce someone, especially at close range, you have to wait 2 full seconds until your gun will shoot another ball, or run away. I imagine those 2 seconds must sometimes feel like an eternity...
I recently had the opportunity to play 5-on-5 with splatmasters. Basically the same as Billy Ball, as it takes about a second or two to reload and aim again once you've gotten the hang of it. Takes a lot longer if you've gone through your 10-round tube or have to swap out CO2.

Most fun I've had playing paintball in years.

0.5 bps is just like 20 bps or pump - it's different. Some people will prefer one way of play over the other. But I think a lot more of the general population will like 0.5 bps than 15 or 10 or even 8.
 

Chicago

New Member
Jan 31, 2005
1,380
0
0
Visit site
Airsoft happily runs three different fps limits on the same field of play:
Automatic / Single action / Pistol.
Paintball scenario events do this already as well - 300 fps for pump and 280 for everyone else at the last viper event I was at.

Plus Airsoft happily runs with different weighted BBs and until recently i believe they had more than one .cal. (not 100% on that last one.......)
But airsoft is all BYOBB, isn't it? And the last thing we want with paintball is for rec play to become BYOP at $0.01/ball.
 

Missy-Q

300lb of Chocolate Love
Jul 31, 2007
2,524
1,132
198
Harlem, NY
I recently had the opportunity to play 5-on-5 with splatmasters. Basically the same as Billy Ball, as it takes about a second or two to reload and aim again once you've gotten the hang of it. Takes a lot longer if you've gone through your 10-round tube or have to swap out CO2.

Most fun I've had playing paintball in years.

0.5 bps is just like 20 bps or pump - it's different. Some people will prefer one way of play over the other. But I think a lot more of the general population will like 0.5 bps than 15 or 10 or even 8.
Not the same. Its the difference between firing as fast as you can, or as fast as you are allowed.
Struggling to reload your splatmaster ready for the next shot is part of the game, and you can get better/faster at it if you practice. Pulling the trigger over and over until your gun fires is just frustrating.
 

Bon

Timmy Nerd
Feb 22, 2006
2,754
76
73
35
Birmingham
Durring my week off (which was surprisingly productive!) I was thinking about this, and the heavier fill option to me while holding some merit wouldn't realistically work in practise.

A heavier fill means more raw ingredients needed, im assuming that somewhere along the way to make it more profitable, certain items are "watered down". A from a business perspective mass producing paint to be used on the feild would invlove maximising how much watering down you can do. Eliminating the heavier fill option.

The standard paintball, as you shoot it undergoes various laws of physics, now simplified down, I would imagine they go something like this.


  1. Ball accelerated, shell deforms slightly, paint inside the shell gets pushed to the back.
  2. Ball leaves barrel, shell stards to snap back into normal shape, spin is caused by this, some paint on the inside of the shell moves with the shell, however the majority of paint just sits there against the back of the ball as a blob.
  3. Ball flies through the air, wind resistance, other factors kick in, due to the majority of the mass of the paintball not spinning, the accuracy of the ball falters.

A flatline would i guess force the ball to spin faster upon exiting the barrel, so more of the paint mass is spining with it, but still leaving a lot to be desired.



I do however, believe a barrier inside the paintball attached to the shell would work (imagine cutting an orange in half, then each half having its own fill of paint, attaching them together to make the ball), so rather than having the shell spin and merely rub against the paint, it would have an active "stirrer" causing a centrifuge effect forcing the paint to the outside edge and spinning with the shell.

This would also have the knock on effect of reducing the impact forces needed to break the shell, the central barrier would cause weak points where it connects to the outside shell, so when it hits it would be more likely to break on these points.

Implementing this however, is something for those clever boys to work out, if possible at all.


Then again, maybe not. But the heavier fill option to me seems like a very bad arguement.
 

Buddha 3

Hamfist McPunchalot
Durring my week off (which was surprisingly productive!) I was thinking about this, and the heavier fill option to me while holding some merit wouldn't realistically work in practise.

A heavier fill means more raw ingredients needed, im assuming that somewhere along the way to make it more profitable, certain items are "watered down". A from a business perspective mass producing paint to be used on the feild would invlove maximising how much watering down you can do. Eliminating the heavier fill option.

The standard paintball, as you shoot it undergoes various laws of physics, now simplified down, I would imagine they go something like this.


  1. Ball accelerated, shell deforms slightly, paint inside the shell gets pushed to the back.
  2. Ball leaves barrel, shell stards to snap back into normal shape, spin is caused by this, some paint on the inside of the shell moves with the shell, however the majority of paint just sits there against the back of the ball as a blob.
  3. Ball flies through the air, wind resistance, other factors kick in, due to the majority of the mass of the paintball not spinning, the accuracy of the ball falters.

A flatline would i guess force the ball to spin faster upon exiting the barrel, so more of the paint mass is spining with it, but still leaving a lot to be desired.



I do however, believe a barrier inside the paintball attached to the shell would work (imagine cutting an orange in half, then each half having its own fill of paint, attaching them together to make the ball), so rather than having the shell spin and merely rub against the paint, it would have an active "stirrer" causing a centrifuge effect forcing the paint to the outside edge and spinning with the shell.

This would also have the knock on effect of reducing the impact forces needed to break the shell, the central barrier would cause weak points where it connects to the outside shell, so when it hits it would be more likely to break on these points.

Implementing this however, is something for those clever boys to work out, if possible at all.


Then again, maybe not. But the heavier fill option to me seems like a very bad arguement.
So, so many flawed arguments in there...
 
Status
Not open for further replies.