From a site owners perspective (SupAir), I have to admit that I shudder at the prospect of players running their own games. Now, I am not shuddering at the prospect of loosing revenue but more from the knowledge of all that is required in order to run safe games let alone the infrastructure to support it.
Really interesting thread.
I can only really contribute on the scenario side of paintball which has undergone some interesting changes in the past couple of years.
Over 50% of the events on the Scenario calendar this year are events run by teams (for teams read players).
I attend many of these events in one capacity or another and the one thing they have in common is that the site owners work extremely closely with the teams to ensure that the event is safe and offers decent value for the players who attend. Without this close relationship between site owner and team - these events could not happen.
The growth in the number of events run by players has had a big impact on scenario paintball in the past 18 months.
Firstly, the explosion in the number of events has resulted in many teams playing much more locally than was previously the case and in many cases much more often. If as a team you wanted to attend 8 events three years ago you would have had to travel all over the UK with the associated travel, fuel, accommodation costs - not to mention possible time off work and away from the family.
Now you could probably play 8 events within a few hours of where you live where ever you are in the UK.
The published scenario calendar for 2009 has over 30 events in it - there are additional events that are not even listed.
Many teams now choose two or three games per year that they are willing to travel to (i.e Warped, Staargate and some of the more established scenario games like the Wild Geese event in March) but will fill in the rest of the year with events much closer to home.
The increase in choice/competition has started to have the effect of driving down the entry price to games and additionally most events now offer 'value-adds' to their customers (i.e. free event dvd's, T-shirst, pyro etc). As the price between a decent walk-on and a big game begins to concertina together many traditional scenario events are having to be fairly innovative in order to not be squeezed out.
Nobody here needs a lesson in economics from me - but these are all signs of healthy market forces in operation. More competition which in turn results in greater value for customers (for customers read players) which in turn is resulting in a growing customer base.
Secondly, the overall number of scenario players has increased significantly. I assume that having more local events makes is cheaper for new players to get into the game. Also, with teams organising many of the events you may have up to a dozen guys promoting the event to friends, workmates and family etc as opposed to a single site owner or event organiser who are often not brilliant at marketing outside of the regular player base.
That's not to say that there aren't major problems in scenario - because there are. There is a body made up of players, team captains, event organisers and traders who are trying to improve standards and operating levels - it's slow work but the will is there.
I'm not here trying to preach and am definitely not here to espouse one flavour of the game over another. But the changes we've seen recently in scenario came about more by accident than as part of some grand strategic design. That there are more events, more players and a general improving level of value for players seems to be the case. There maybe something in there that those brighter than myself maybe able to cherry pick and use elsewhere for the overall greater good.
I wish those involved in this project every success and if I can support it in any capacity as a site owner, event organiser or player - then I will.