Hi Paul, I been away for a bit as you know but before I bugger off again on holiday, I am gonna leave you with a conundrum .... and I think you are probably one of a handful of people on this site who could actually answer it.The first thing your team needs to do is evaluate and decide what Xball requires of you, not what each of you bring to the table. It may very well be your team's current style isn't suited to being successful in the format. In which case you need to change cus the format ain't gonna.
(As an aside you may also decide it's a valuable tool to be a LOT more critical in evaluating each player's actual abilities. [I'm projecting here based solely on the language you've used.] I have worked with a lot of real Pro players and I wouldn't rate more than a handful as you have your "stronger" players. Of course I'm also heartless and cruel and never satisfied. Even so, I think it is counter-productive especially at the lower divisions to not set a ridiculously high standard if you're actually trying to both win and improve.)
The rotation issue is easy. 2 lines play. If you have 12 players you have two lines of 6 players. The hard part is putting those lines together because ideally those lines should function like mini-teams over the course of a season.
This is where taking a hard look at what Xball requires helps you out because you aren't making line decisions based on some pre-existing hierarchy in the team or on some perhaps irrelevant qualities or characteristics but on what each line must have as compenent elements in order to compete effectively given the format. There's more to it but that's a start. It may also realistically take you awhile to figure out what really does work and what really is required in your situation and it wouldn't be unreasonable, if sometimes frustrating, for the process to take a whole season.
But the point of this is to let the readers into how competent thinkers address a quite complex paintball problem. I could ask Sergey to answer but I'm pretty sure you'll come up with much the same response as he and so here goes:-
You mention in your last post above, that you try certain arrangements and see what happens which presumably means if it's successful or not.
And so, how do you differentiate between an 'arrangement' (player mix or tactic or whatever) as against a better team just playing better?
I mean, just suppose, you come up with a mix of players or decide upon a working strategy and the team you use it against beats you.
Now what indicators are you looking toward that would help you differentiate the efficacy of your mix / tactic independent of the other team's performance?
The nature of this problem is extremely subtle as I am sure you are aware and it intrigues me to ponder exactly what you could be looking for so as to interpret a game correctly.
Do you see what I am getting at here coz I am not sure I have explained myself well enough?