Welcome To P8ntballer.com
The Home Of European Paintball
Sign Up & Join In

K2 bites the bullet in Reunification Part 96

Dusty

Don't run, you'll only die tired....
May 19, 2004
7,606
2,407
348
46
Northern Ireland
1) There should be some repeatable format like X-Ball. Shortly put, you play the same team more than once.
2) The scoring should reward teams for eliminations and flag hangs. The X-Ball scoring system is like a Greek tragedy and the 7-man system a bit too involved for the average Joe to follow. Something like 7 man scoring without first pull points.
3)No flags! They are almost an afterthought at this point. How about a buzzer at each end connected to a light or something. Put something dynamic into the end of the game!
Can anyone say Millenium CPL??
 
M7 is a fantastic and simple format. The need for teams to play each other more than once in a single 'match' is of paramount importance to tv and should be pursued at all costs. It is the only way that people can identify, empathise and support a team since each point is generally over too quickly.

I dont think it matters to TV what the guns shoot at. As long as the limit is universal and strictly adhered to. 15bps capped has worked well.

The judging has to be improved substantially (from a european point of view, since i cant comment on the US side) otherwise the public will loose respect for the sport.

From a paintball perspective a single format that will be played globally is a must. 6man is an interesting idea and i see no reason it would fail. Xball lite events are fantastic for bringing teams up but they take a different kind of organisation. It does work for 3man feeder events as well where the format can be run with less players.

7man is dead in its current format, and i never thought i would say that.

As for not doing it the way tv want, i would suggest one of the few groups of people that can come in without any political or personal issues would be the production companies. Let them guide us since they will know what works best for tv and therefor what will help raise the profile and participation of our sport.
 

booga

Arthritic Pirate
Of all the formats I've seen and played (Xball, about every X-man from 15 to 1), the M7 by Millennium has been the best so far. Simple scoring, simple time keeping, no flags. The game lasts about 30 mins, which is also just about perfect. The mental barrier of winning the 5th point creates some interesting games.

Actually the only thing I would change is to shorten the time outs from three to two minutes.
Completely agree with cutting down the time between points, also at Campaign there seemed to be a lot of clock stopping during the time outs for the field crew to re-inflate/clean bunkers which, to me, made a mockery of the limited time between games and ruined the continuity.
The only other thing I'd like to see is maybe adopting tennis style tie break rules for the finals, ie first to five as long as the winning team is 2 points ahead. I think it would make for some very interesting games as well as introducing a well known rule from a number of other sports which viewers who do not play paintball themselves could relate to.
Maybe I'm over complicating things, the M7 format is pretty damn good I'm just not 100% keen on the first to five points rule.
 

Christian-Malera

New Member
Mar 26, 2003
158
0
0
Oslo, Norway
Visit site
Completely agree with cutting down the time between points, also at Campaign there seemed to be a lot of clock stopping during the time outs for the field crew to re-inflate/clean bunkers which, to me, made a mockery of the limited time between games and ruined the continuity.
The only other thing I'd like to see is maybe adopting tennis tie break rules for the finals, ie first to five as long as the winning team is 2 points ahead. I think it would make for some very interesting games as well as introducing a well known rule from a number of other sports which viewers who do not play paintball themselves could relate to.
Maybe I'm over complicating things, the M7 format is pretty damn good I'm just not 100% keen on the first to five points rule.
The tie break rule was a sugestion from me before the season...but the etams didn't see the point:rolleyes:
 

Wadidiz

EnHaNcE tHa TrAnCe
Jul 9, 2002
1,619
0
0
73
Stockholm, EU
Visit site
Millennium CPL does seem like a good compromise between large-squad X Ball and single-goal 5 or 7-player. The reason they run three-minute breaks between rounds is because the teams are only limited to a total of seven players per game and they play five vs five. That obviously means no complete extra squads that can rotate.

I think the buzzers are great but I think there should be a big, bright center flag that shows the crowd instantly what the status of the game is. The flag should be pulled and in hand when hitting the buzzer IMO. That would help with the focus of the game for the spectators.

I might agree that 15bps has stopped movement somewhat but I agree with Baca--as many of us have painstakingly pointed out here umpteen hundred times--that there ain't no such thing as semi-auto any more; "semi-auto" is anywhere from less than 1 to 30bps. If we want to slow things down then move the ROF cap down. Simply done since many of us in the reffing business are now armed with shot timers (and the price has gone down on shot timers).

And yes, reffing needs to continue improving.

Then I'm curious about K2. Where does Nate Greenman fit into the recent hiring of Chuck? Is Chuck now Nate's boss?

EDITED to correct mistake about M7
 

SPHEREPOINT

New Member
Aug 15, 2006
44
0
0
Paul,
I play all the time. Ask Matt who helped him with Johnny's Blaze's hardware up and down the bus steps at the last Mardi Gras event and you'll know who I am. You and I have brushed shoulders dozens of times. Like I explained to Chicago in the previous thread, I've played much -both X-Ball and 7-man.

Rate of fire- again. Agreed that pure semi-auto guns are a rarity, I agree, but our standard needs to be more pure to semi auto than the PSP way. We need to allow for consistently much more aggressive movement, and a sustained rope delivered without pause stifles that like your mom coming to the strip club. Nonwithstanding the fact of safety and accomodating new tournament players into the game, 15 bps ramp is not the answer. Slow down the ROF, limit the ramp-something other than the status quo.
No flags are good flags. Buzzers at either end with big lights that indicate a score, and a scoreboard that shows game time and match points, but not the current game's points.
As for M7 format, I'll look into it- us Yanks don't have it, so I'll have to review the rules. Fla
 

H

Wizard, of sorts...
Feb 27, 2002
2,763
450
118
Nottingham, England
www.ministryofcake.net
The reason they run three-minute breaks between rounds is because the teams are only limited to a total of nine players and they play seven vs seven. That obviously means no complete squads that can rotate.
M7 is 7men squads but only 5 on the field at one time.

I feel 3mins between points is acceptable, as long as it actually 3mins. The constant time-outs at Campaign were a joke. More squeegy kids and less f*cked up bunkers could resolve that problem. In the grand (unlikely) hope of live tv coverage 3mins would be better for advertisers and commentary.
 

Wadidiz

EnHaNcE tHa TrAnCe
Jul 9, 2002
1,619
0
0
73
Stockholm, EU
Visit site
M7 is 7men squads but only 5 on the field at one time
D'oh! Of course it is, it's M7,my bad. Each team is allowed nine players on their rosters but can only play seven per game--and, llike you say--have five on the field.

Don't know what I was thinking.

I still think a center flag is the way--combined with buttons n' buzzers--to focus the attention, visually indicate the status of the game (no pull, pulled and in transit, slammed against the button to finish the round) and to put special attention on the flag carrier rather than just any player who can slam the button.

In some of the M7 games I've seen, the buzzer totally surprised me because there was still mopping up going on somewhere else on the field.

I say keep the center flag just like regular X Ball and add buttons to each end connected to the scoreboard accompanied by bells, whistles, lights, horns and/or smoke and fireworks.

For the gun thing again: cap everything at 10 bps--a good compromise between the mechanical 'Mags of the day (7-8bps?) and the current slightly too fast rate. Millennium also has a better ramping mode: you have to activate your trigger at a ROF of 7.5bps before the gun starts adding shots. You also have to maintain that rate of trigger activation to keep the doubling effect of 15bps. Since it doubles rather than triples like PSP, only one shot is discharged after the last activation.

This is a somewhat safer mode and also rewards trigger skills a lot more.

Don't know what the mode should look like for 10bps.
 

Baca Loco

Ex-Fun Police
Paul,
I play all the time. Ask Matt who helped him with Johnny's Blaze's hardware up and down the bus steps at the last Mardi Gras event ..

Rate of fire- again. Agreed that pure semi-auto guns are a rarity, I agree, but our standard needs to be more pure to semi auto than the PSP way. We need to allow for consistently much more aggressive movement, and a sustained rope delivered without pause stifles that like your mom coming to the strip club.
I've put in the phone call. :) EDIT ADDED: Man, if it is who Matt thought he's amazed you're taking that position on the guns.:p :)

I don't know how many times I've told her, "Mom, I don't care how much money you bring with you it's just not cool."
Perhaps it matters some in the lower divisions but I frankly don't see the playability issue as anything but a mental one. Beyond that ramping initiates gun-fighting. Players sit and cower only because they choose to. My last word here on the subject lest we teeter off topic and lead others astray.