different tack,
Out of (hopefully) intelligent decisions to embrace the scenario game/woodsball community, my business has been actively engaging that market by supporting two scenario production companies (NOCER & NAWL) and working on a variety of other projects as well ("mil-sim" markers/accessories, product lines that offer what those guys are looking for, etc)
along the way I've noticed a few things that I think may be an influence on tournament ball.
first is the obvious business-oriented fact that the average mil-sim/woodsball/scenario player is older and better-funded than the average tournament guy.
second is the fact that the audience is, in general, less 'greedy' than the tournament audience; this does seem to be changing as time goes by, but there does remain a good, solid core of more "mature" individuals who influence things and set a 'volunteer'/less about me, more about the game kind of an attitude.
third is the fact that several companies (SpecOps/Tippmann, NAWL among them) are trying to find ways to bring a greater sense of competition into the woodsball thing (they appear to be trying to recreate the tournament scene in the woods: they also appear to have forgotten one of the least talked about and perhaps most important aspect of competition in the woods that led to concept fields. Forget the viewing and the taping - the woods present inherently UNFAIR terrain. Many of us did learn all kinds of neat tricks for 'balancing' woods fields for tournaments, but the fact remains that all you can ever hope to achieve is 'close to balanced'; concept fields (depending on how much time you want to spend) can be completely balanced.
Now, true, one advantage of the near balance of a woodsball field for comp play was the fact that it forced teams to recognize that there were several ways to play the game and that they had to be equally adept at offensive play and defensive play; they had to learn to be patient; they had to learn how to set up traps and ambushes; they had to learn that 'timing' was everything (that piece of terrain is death to us unless the other team is here, here and here, then we need to take it...), etc., etc, and that just plain made for interesting games, better, more skilled players and lots of cool paintball stories (yeah, I know there's only 15 guys on a team, but I still shot all 25 of them!)
However, the overriding concern became the fact that people were spending a LOT of money and sometimes (be it reality or perception) they lost their chance at winning the cash BECAUSE of the imbalance of the terrain. (Historically, this was also complicated by the fact that teams were usually assigned flag stations and a scheduler or promoter could really affect the fate of teams by which station they assigned them to on a particular field.)
Obviously, in addition to the other concerns, this contributed mightily to the move to concept fields - and I'd suggest is perhaps the strongest reason why we all did so.
(The company I'm working with on the tv show tells me "there's no reason not to tape games in the woods - as long as you know what you're doing. it LOOKS better and is more interesting)
So, as an aside to ponder, I'm wondering if these new 'woodsball leagues' aren't ultimately heading for the same issues we've already dealt with; as the importance, noteriety and cash increase over there, the push for 'fairness' will begin to rear its head...
But, to the main point. I'm wondering what you all thing about how much the increasing momentum towards 'woodsball' and the ascendancy of scenario games is affecting the dollars that would be going towards tournaments and tournament team sponsorship - in addition to the other pressures that have been talked about elsewhere.