Depends,
My WPG Selectfire board was a load of poo, could not get rid of the bounce.
Have recently got a T-board, no bounce, tournament lock plus lots of extras....
1. Semi - Uncapped semi fire. One shot for every pull and release of the trigger.
2. RT (Response Trigger) - Pull trigger in = 1 shot, release trigger = 1 shot.
3. Burst - Fires a 3 shot burst (at max rate of fire setting) with each trigger hold.
4. Full Auto - Full auto fire (at max ROF setting) as long as trigger is held.
7. Ramp - Fully adjustable - rate of fire and ramp cut in.
7. NXL - The first 3 shots are semi then the 4th is full auto at your max ROF. Once the trigger is let go, the 3 shot count restarts.
8. Capped Semi.
9. Nitro - First trigger pull is Full Auto, after that, all shots will revert to whatever mode "after NITRO" is set too.
10. Shot Q'ing - If enabled, when the trigger is pulled and no ball is in the breech, the marker will wait up to ? sec for a ball to enter the breech and will AUTOMATICALLY fire.
My WPG Selectfire board was a load of poo, could not get rid of the bounce.
Have recently got a T-board, no bounce, tournament lock plus lots of extras....
1. Semi - Uncapped semi fire. One shot for every pull and release of the trigger.
2. RT (Response Trigger) - Pull trigger in = 1 shot, release trigger = 1 shot.
3. Burst - Fires a 3 shot burst (at max rate of fire setting) with each trigger hold.
4. Full Auto - Full auto fire (at max ROF setting) as long as trigger is held.
7. Ramp - Fully adjustable - rate of fire and ramp cut in.
7. NXL - The first 3 shots are semi then the 4th is full auto at your max ROF. Once the trigger is let go, the 3 shot count restarts.
8. Capped Semi.
9. Nitro - First trigger pull is Full Auto, after that, all shots will revert to whatever mode "after NITRO" is set too.
10. Shot Q'ing - If enabled, when the trigger is pulled and no ball is in the breech, the marker will wait up to ? sec for a ball to enter the breech and will AUTOMATICALLY fire.