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What would you pay for a faster trigger?

Wadidiz

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Jul 9, 2002
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What would be a reasonable price to pay for a trigger frame for your electro-marker that allows you to pop shoot at 14-16 shots per second consistently and can reach up to 18 shots per second?
This is assuming that it is Millennium/NPPL legal, is reliable and that your marker and feed system can handle it.

All feedback greatly appreciated.

Steve
 

Collier

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Jan 2, 2002
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As the only modes that are allowed are semi auto I don't really see how a different frame would help me! I guess the Hybrid mode on my extreme may help me to hit a higher rate of fire :confused: I think I'm quicker pulling in standard e-mode though!

Paul.
 

Wadidiz

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A new trigger solution...

Which I can't describe yet pending the processing of my patent applications. But I'm talking about Millennium/NPPL legit semi-auto only.

Thanks for your info on both posts. Sounds to me like you're using Warpfeed.

When you shoot a 16 bps, does it take a few seconds to get up to that speed?

Would shooting in 4 - 7 round bursts (still, semi-auto, one-pull, one-shot) work o.k. with some Viewloader model, even though the effective rate may be over 16 bps?

Cheers,

Steve
 

Collier

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A new trigger solution...

Originally posted by Wadidiz
Which I can't describe yet pending the processing of my patent applications. But I'm talking about Millennium/NPPL legit semi-auto only.

Thanks for your info on both posts. Sounds to me like you're using Warpfeed.

When you shoot a 16 bps, does it take a few seconds to get up to that speed?

Would shooting in 4 - 7 round bursts (still, semi-auto, one-pull, one-shot) work o.k. with some Viewloader model, even though the effective rate may be over 16 bps?

Cheers,

Steve
I actually don't use a warpfeed I use a HALO B, as for shooting 16bps that was without paint lol :D

if the rate the balls are dropping are over 13-14 bps I would think it'd chop, I may be wrong though!

Paul.
 

Wadidiz

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I thought lvl 10 couldn't chop?

And with the new eye, even more so.

Back to my "survey": If players shoot about 10 bps on average when they're wailing, would being able to pop-shoot at 14-15 bps be an advantage some players would be willing to pay for?
Ditto the ability to shoot 16-17 bps when standing up and focusing on shooting fast?

Then there still is the problem of technical limitations of feeding fast enough without chopping.

Its seems to me it would bring some competitive advantages, especially if your job is to take out some opponents on break, or to keep opponents out of key positions.

Steve
 

Baca Loco

Ex-Fun Police
With regards snap-shooting it's a player limitation issue, seems to me. As the object is to expose oneself for the briefest time possible and still place paint on a target your not being limited by the gun, your limitation is how long it takes to physically initiate and complete the action. If your on target you don't need the extra shots and if you aren't you ain't hitting your target anyway and if you stay out long enuf to adjust you aren't snap-shooting anymore.
With regards to sweetspotting and playing the back, sure more paint the better, but again, it's a player physical limitation issue if you're dealing with true semi-auto actuation. There are plenty of markers available that can potentially deliver enormous rates of fire and trigger systems that make it much easier to reach and maintain elevated rates of fire but I sincerely doubt most players come close to routinely using those markers full potential.
 

Wadidiz

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What if you can get more balls in the air in the same time?

I'm talking about the technical capacity to get several balls in the air compared to one or two. I'm sure more balls is better because I can think of times I've pop shot only to get bounces or have the shot hit a pack where the ref didn't see the hit and the player didn't know she was hit.

In the case of the back player or sweet-spotting I'm talking about the technical capacity to be able to get up to 16-18 bps almost instantly. I know I'm asking the public what you think, but I believe more balls in the air in any of these situations will mean more ability to get the job done and to dominate the field.

Again, I appreciate the feedback. Sceptism is good.

Steve
 

Matski

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Aug 8, 2001
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I can do 13bps, paddling the trigger using a lcd fly2 and a revy x-board with industry standard 9v batteries without chopping. If I paddle much faster im just asking for trouble.

Wadidiz- just because you get an electro capable of firing very fast dosnt mean youll be able to. I couldnt count the amount of players I see firing 5-7bps at tournaments, I doubt your average novice back player can fire faster than 10bps without feathering the trigger and Id bet cash that they couldnt do it left handed.
Teams like Dynasty manage to tag multiple players off the break because they have practised how to fire fast and steady while on the move, not because they have guns that 'give them the technical ability to do so'. The gun is just a tool at the end of the day and with so many players using similar markers, the 'techy advantage' side of the game is fairly even, its all down to who has practised the right stuff!
 

Wadidiz

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Is paddling legal?

I don't see why it wouldn't be, but do you have experience of any complaints or inspections at tourneys?

13 is fast. What if you could instantly come up to 17+? Wouldn't a team that was just as skilled as Dynasty at running-and-shooting but could shoot at the rate of fire mentioned above, wouldn't that team be more likely to take out more opponents?

If so, is it an advantage some players would be willing to pay for?

I agree that a paintgun is just a tool. But what a gaping difference in the tools out there to choose from! Black Dragun Compact for $100 or a truly heavenly Angel for $2000.

Rate of fire was probably the most salient selling feature when WDP introduced the Angel. And players still associate speed with Angels.

I guess the answer to the question, how important is rate of fire, will come when I get onto the field with my new design.

Steve