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What are the odds?

Anyone?

What are the odds of a player moving from one barricade to another through a stream of waist high paint @12bps,14bps,16bps etc coming from your mirror or their back corner (for example) if the paint is travelling at say 290fps..

Is there a mathematical formula that can be applied here?
Or would it be easier to experiment by replicating the situation and run it 10 or so times?
What are your guesses?
 

Flash-Bugout

doin' other stuffs
Jul 6, 2001
1,282
0
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need to get hold of Tank for an exit
Doing a typical physics thing of using "ideal" things, ie remove all real world things like deceleration due to drag etc...

Assuming the paint stays a constant 290fps. Actually, ignore this - it's irrellevant - the important detail is time between the balls.

The time gap between balls is 1/12th of a second (close enough, it's actually slightly less due to the fact the ball is 3dimensional). 1/12th of a second also = 0.0833333333333333s

To run through that gap (assuming that from front of belly to back of battlepack is 50cm (made up number for ease of calculation - anyoen wanna put on a pack and measure?), the player would have to be moving at a rate of at least 50cm per 1/12th of a second, or in more sensible figures 6 metres per second.

This is the same as 0.006 Km/second, so multiply by 3600 (number of seconds in an hour) and you get 21.6Km/hour, which is also 13.4MPH.

Given that 100m sprinters run at 100m/10s = 600m/min = 36Km/h = 22.37MPH, it should be pretty easy to run through a line of paint without getting hit.

All we gotta work on now is timing our runs to perfection to get through that gap between the balls ;)
 

QuackingPlums

Go get a wee-mee!
Oct 30, 2002
1,209
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Docklands, London
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Originally posted by Flash-Bugout
Doing a typical physics thing of using "ideal" things, ie remove all real world things like deceleration due to drag etc...

Assuming the paint stays a constant 290fps. Actually, ignore this - it's irrellevant - the important detail is time between the balls.

The time gap between balls is 1/12th of a second (close enough, it's actually slightly less due to the fact the ball is 3dimensional). 1/12th of a second also = 0.0833333333333333s

To run through that gap (assuming that from front of belly to back of battlepack is 50cm (made up number for ease of calculation - anyoen wanna put on a pack and measure?), the player would have to be moving at a rate of at least 50cm per 1/12th of a second, or in more sensible figures 6 metres per second.

This is the same as 0.006 Km/second, so multiply by 3600 (number of seconds in an hour) and you get 21.6Km/hour, which is also 13.4MPH.

Given that 100m sprinters run at 100m/10s = 600m/min = 36Km/h = 22.37MPH, it should be pretty easy to run through a line of paint without getting hit.

All we gotta work on now is timing our runs to perfection to get through that gap between the balls ;)
As you stated there, 13.4mph is the MINIMUM speed you'd have to run at if the paint was travelling at 12bps. However, your chances of making it through that gap are extremely low as the window of opportunity for starting your run is very narrow - it only occurs 12 times a second for a split second.
To increase your probability of success to more than 50% you'd have to double that speed. At that rate, you'd have to be faster than Ben Johnson and still get hit roughly half the time. I guess there's no alternative but to keep taking the steroids...
 

Mikey D

I suck
Sep 14, 2002
2,087
57
83
39
Birmingham
and of course this is all assuming every single ball is heading on the same path. in reality for example say you are running inbetween balls, if the first of 2 balls is closer to you (as in you are moving out the bunker and its skimming the bunker whereas the next is further from the bunker) this would give you even less time. (I hope you get this)
Whatever it is, you're gonna do pretty well to get through without being tagged.
This is the most annoying part of being a front player, there is often no chance of you making that bunker if the lanes are being shot well. Its alot of hit n miss (ba dum tisch) with making that initial run to the 50 or snake.