So I have been playing a while, just converting from woods where you can get away with gravity fed.
So what makes a good hopper? Do the cheaper ones cause breaks or is it just their speed?
Speed / jams
The rough pecking order of hoppers is:
Basic gravity (fondly known in the old school as shake & bake as you may need to shake to dislodge jams at the top of the feed, good old mechanical guns had enough kick, or the act of pumping a pump handle keeps the paint going). Obviously has a maximum feed rate at the speed of gravity
If you shoot quickly then you can chop a paintball in the breach - unless you have an eye system etc which will wait for the ball to be safely in the breach
Next are gravity 'shelf' hoppers such as the proto primo, the shelf lines up the paint neatly giving you more paintballs ready in a line. Jams are not impossible but should you ought to have moved enough by the time you go through the lined up paint
Electric agitated hoppers - these have a motor shuffling the paint to save you shaking, still has a maximum feed rate at the speed of gravity. Not realy worth bothering with anymore.
Force fed hoppers - electrically fed into a mechanism pushing the paint into place. If it can feed faster then the gun can cycle then a ball will be ready when ever you shoot. In theory you would not need eyes in the gun
A force feed hopper can be bought very cheaply with the halo etc. This should be capable of keeping up with any event legal rate of fire
The 'better' top of the range force feeds come with added feature ls such as easy stripping etc
However fast stripping is not an essential. If you are in a tournament with an ultra fast turn around then you realy want a spare hopper and a pit crew. An easy strip hopper could be a disadvantage if you don't clip everything back or fail to lock the clip and the top of your hopper flies off in game