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UpRoar

New Member
Sep 18, 2001
9
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Atlanta, Georgia
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I dont have any, except for the one where you set up things hangng out of bunkers and you get behind a bunker and snap shoot them. I need more for my team to practice. Later...
 

shifty

in fear of a codding
Aug 10, 2001
103
0
0
the puppets lair
drills

here are a few of my favorites


1. have a couple of people start behind bunkers with boxes and 1 player at the end of the field. its his job to shoot the boxes while the others take it in random order to put thier box out for a couple of seconds, then pull them back in. winner is the player who gets the most hits in 1 minute.
2. shooting at a moving target. have one player run from a bunker to another and you shoot at him!!!!!!!!
3. shooting on the break. this is good for your back players. have one start at each end and at the call they both run forward shooting. winner is the man that hits the other man first. if noone is hit on the break play a 1 on 1.
i hope these help

:D
:D
:p
:p
 

Mador

lurkin' in a dark place
Aug 7, 2001
178
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0
Selby ...near York.
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Heres one we tried,kinda useful for front players.

Put 2 back players out and leave them static behind 2 barricades..with a full hopper and an extra pot.

At the other end of the field start your front player......without his marker..

Place that where the flag should be ......he can't fire until he gets to his marker..

then take out the back players .....

You learn to move quickly and how to count paint ..

Just one we use.....

try it


Mador
 

George

New Member
Jul 17, 2001
13
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Ohio, USA
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My team has used quite a few over the years. One thing that we have done to stress the importance of communication is to play 3 on 3. Each side would have two players up front, and one player in a cover position. The cover guy would not have his marker. This would be to stress that a player can be a factor with only his mind and his mouth, giving his front guys information.

We have done many snap-shooting drills. Most are 1 on 1, in two different bunkers that are between 20 and 50 feet away. No more that 3 balls per string, and sometimes a cover player is put in just to keep the guys performing the drill from hanging out. The point is to get out, shoot quickly and on target, and get back into cover. We have also added extra targets like gatorade bottles to shoot before you can shoot at the other player.

Here is a new one that I want to try this weekend. You have a 3 on 3 situation with one cover guy per squad. The would also be about six target (three per side) that must be shot. The whole thing would be for the back player to coordinate movement so that his front guys can shoot the targets, and shoot the other players. All players are live. So, in total, each team would have six targets to eliminate (three bottles and three players) before the game is done. I want to try this to keep the snap-shooting sharp, coordinate some movement, allow trust to build between the front guys and the cover guys. I may even put an empty paint box out there to be bunkered. Perhaps before two of the targets can be seen. I don't want to just put them on top of bunkers, but rather position them like you have to get an angle on a player.

We have done many 3 on 1's. This helps the 3 players to coordinate and finish the game (put a time limit on the drill) and also gets the single player plenty of experience getting pounded on and snapshooting under a lot of pressure. No doubt that you will benefit from this drill in a tournament if you are the last guy in. This one has worked so well for us, that we have one guy that can take down at least two when he is getting rushed by 3 or more. Hell, he has even turned them around and won games for us. Our other guys have improved on this one as well, but with the one guy, it is a sure bet that he isn't walking to the deadbox alone.

Have your players practice shooting with boths hands, from all different positions and practice in as many different style of bunkers as possible. If you play hyperball, airball or some other speedball all of the time, then when you travel and get in the woods (like the Zap Am Open) you'll be stuck in the woods without much knowledge of how to do it. Getting back to the older way of playing now and then will keep things sharp.

This isn't really a drill, but go to as many fields as you can and walk the fields a bit before you play them. Try to figure out the damage spots on the field and how to get your guys into them. Field walking is super important. You only get a few games to prove that you belong in the next round. Spend some time walking the field. Get the players to sit in the bunkers like they were playing them. Have your players stand on the other side of the field (in your opponents bunkers) to emphasize the angles and point out the blind shots. After you have walked the new field, play it. When the day is over, compare what you have learned by playing and watching other teams play the field, whether your team did a good job reading the field. With time, even this attribute will improve.
 

Joao Duro

New Member
Jul 11, 2001
132
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Portugal
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Those are good drills.
Got the idea though, that you guys do them without the full load.
One more drill:
In my team we place one guy at the back. He can shoot all over the field from higher ground. The rest of us start from the breakout line and try to get to the flag. Everybody goes fully packed, but only the first guy is allowed to shoot!:D
It's nice to time your moves
 

Team Demonic

Bunker Monkey
Nov 14, 2001
141
0
0
Burgess Hill, West Sussex
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Team Training

One person has a hopper with 20 paintballs, the other has a full hopper. You place a box evenly between the two players. Both player hide behind a barricade and the the player with 20 paintballs must try to hit the box as many times as possible while the player with a full hopper tries to hit the player with 20 paintballs. Once you do this the two people swap round . Keep doing this until the whole team has done it. This drill helps improve your your snap shooting.

Good crack about the Bosch and Black and decker.


Phil " Trigger Happy " Locke

Team Demonic.