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stacking shots

Rabies

Trogdor!
Jul 1, 2002
1,344
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London, UK
It can be used as a way to get a FA string on the break. Turn off your Halo/Warp, pull the trigger a few times, and then at "game on" you just have to point it at the bad guy and turn the hopper on.
 

Rabies

Trogdor!
Jul 1, 2002
1,344
8
63
London, UK
Lots of markers (timmies for instance) will "store" a single shot, so if a ball is not ready to be fired when the trigger is pulled, that shot gets delayed fractionally (usually less than a second). This makes it easier to walk the trigger and avoids "skipped" shots when you walk the trigger slightly too fast.

Some markers have the ability to store not just the next trigger pull, but any number of trigger pulls. So if you pull the trigger ten times with no paint, and then turn the hopper on, a string of 10 shots will come out of the gun at the fastest rate it can get them out.

By the letter of the rules, this is still semi automatic (1 pull = 1 shot) but obviously the effect is a full-auto burst without even pulling the trigger, when it counts most - i.e. on the break.
 

BigG

Evil Spirit
Feb 29, 2004
33
1
18
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nice, liking the sound of that, would you know if this stacking would work on and impulse with WaS board?
 

Flash-Bugout

doin' other stuffs
Jul 6, 2001
1,282
0
61
need to get hold of Tank for an exit
Originally posted by Russell Smith
Out of curiosity re stacking shots on some guns, can someone tell me why (your opinion) this is not allowed!!


Thanks
Russ
I'd imagine that you run out of paint in a game, stack some shots, go back to the safe area, load up with paint, then let rip a string of 20 into your barrel sock, that would be bad.
 

Ben Frain

twit twoo
Sep 7, 2002
1,823
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In a tree
Originally posted by Rabies
It can be used as a way to get a FA string on the break. Turn off your Halo/Warp, pull the trigger a few times, and then at "game on" you just have to point it at the bad guy and turn the hopper on.
Rabies, do you know specifically of some markers that allow you to do this as you have described? I'm just curious.

The flaw I see in your argument is most recent markers have a break beam eye system (which m ost users with a fast loader will want on), so won't count a valid shot unless there is a ball present. Therefore, the abililty to store up some shots (with no balls waiting), then turn on your hopper would be negated. No?
 

Stan

Platinum Member
Jul 18, 2001
2,134
75
73
The flaw I see in your argument is most recent markers have a break beam eye system (which m ost users with a fast loader will want on), so won't count a valid shot unless there is a ball present. Therefore, the abililty to store up some shots (with no balls waiting), then turn on your hopper would be negated. No?
I think that's pretty much the reason why the shots are stacked... ;)
 

Ben Frain

twit twoo
Sep 7, 2002
1,823
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In a tree
Originally posted by Stan
I think that's pretty much the reason why the shots are stacked... ;)
Point I am making though Stan is that it won't even register a shot on my marker (Angel Fly) unless there is a ball present or the eyes are off.

However, the reason I asked Rabies what markers he knew that did it was because there are obviously some out there that do. That make any sense??