Are the players already established? what is the skill level?
I'm going to assume not established, players not having competed, and a zero to basic skill level of nil to some recreational experience
Could i do it? No
Could someone do it? I think so
The team are motivated and the coach will have the right mindset to invoke upon them
My tournament experience is limited, and I take it from following recreational / scenario players, with a couple of members with some prior experience going into the tournament circuit and the mindset that I feel is responsible for their journey
At the beginners level there were 'easier' rules and also things that you can get away with off field that don't matter until you progress. The initial mindset looks ahead to what will be incurred at higher levels.
(I think) there was an allowance on being within a boundary around the start gate, as opposed to touching at the go point
Can't make it to your first position? Don't start further away from the gate - all you've achieved is shortening the distance and failed to get better
Run a pit crew. At basic 5 man you have a general timetable (which you need to learn runs quicker than the timetable - I've noted overseas teams complaining that events run quicker than scheduled And blaming that for not being ready)
You don't have the almost instant turnaround of race formats
Learn to be ready, I learned that in scenario in the old days. When called into game the air fill queue was miles long - fill as you leave the field (I also noted when I went to 4500psi that there was never a queue at the 3000 fill station and a line of late players at the 4500 fill station, 2/3rd of a fill is more than a empty bottle)
Many beginner teams are struggling for numbers and may only have 5 players. One spare person makes a big difference. If you just have your 10 players then that still gives you numbers for a crew
Ensure every player is aired, clean and has full pots & hopper
Monitor the schedule, keep track of time and know who is playing when - you know how ahead the schedule gets and when to watch other teams
Keep the pits organised,feedback to the players
Monitor the paint for when to get fresh paint, know where the players are, ready a spare gun, hold a chrono tool - make sure that for every game there are 5 players ready and fully functioning in time
Get a camera man, or at least a video camera You then have something to look back on and analyse/learn/improve
Going onto the field. Don't just go on and play. The first 'training' I saw on an open training field was just random teams going on and playing games. That can prove whether a plan works or fails, but even then it isn't conclusive, it just means that move beat that other teams move, you got away with it or you didn't get away with it.
It could work next time, it could fail every time in the furure because now someone has seen your plan
Skirmishing gives the chance to go through moves and experience play. Spitting your team of 10 into 2 sides give you this (not the diversity of playing against different teams)
Structured training is different, eg sometimes on open training you don't see people playing games but only going through repeated breaks and stopping once in primary positions, starting in set pace positions or splitting the field in half or quarters and having different players practicing different moves & positions
Set a training plan with specific skills to learn
All of the above can be conducted in isolation
A skilled coach can run such a programme (perhaps even an unskilled coach could run a programme based on the skills resources around)
Seriously compete?
Do the above and arrive at the basic levels and the team would be far ahead from the new team that jumps straight in and learns as they go - definately have a good prospects and will only fail if unprepared for the unpredictable other team
Arrive at a higher level, turning up new on then scene and taking the top podium will probably be unlikely, but I've seen a lot of underdog films and they always win