I've just been skimming through the millennium series rules book at http://www.millennium-series.com/millrules.doc
One reason for my interest in this document, is at this years Campaign, my team Katz played a team called MALERA. The game ended with the last player of Katz being shot out, and the Malera player being one for one leaving no players on the field. At the time some of our players and a few spectators argued that we should have an automatic flag hang, but the judges said no and we ended up with just the "Kill" points.
On checking the rules I find in section
12.62. If a penalty is called that results in the removal of the last player from a team, the other team will be awarded the flag hang automatically.
Going by this rule, we should have got the flag hang, but my confusion is I've found numerous differences (some trivial) between my experience of the rules applied at campaign and those laid down in the "rule" book. This makes me wonder what rules are we following ?
eg.
2.21 The ultimate judge on the field will begin a game by giving a ten-second warning so that each team may hear clearly such warning. The ultimate judge will give such warning with a countdown of “Three, two, one, one minute.” Thereafter, the game will start by the ultimate judge shouting so that each team may hear, by radio or otherwise, either, “Game on.” or “Go, go, go.” When possible, the ultimate judge will also give a visual game start signal so that each team can easily see such signal (raising then lowering his arm or a special flag).
I recall being given a 30 second warning
5.29 talks about players must have a barrell sock, but as pointed out elsewhere players were using bungs etc.
5.02 talks about players wearing full lenght pants, but I saw many players wearing shorts.
I appreciate that sometimes for practical reasons, some rules might have to be changed, eg the field size rules at campaign due to the limited space. If we are to be taken seriously as a sport, we have to draw the line somewhere and set down and consistantly follow our own rules.
One reason for my interest in this document, is at this years Campaign, my team Katz played a team called MALERA. The game ended with the last player of Katz being shot out, and the Malera player being one for one leaving no players on the field. At the time some of our players and a few spectators argued that we should have an automatic flag hang, but the judges said no and we ended up with just the "Kill" points.
On checking the rules I find in section
12.62. If a penalty is called that results in the removal of the last player from a team, the other team will be awarded the flag hang automatically.
Going by this rule, we should have got the flag hang, but my confusion is I've found numerous differences (some trivial) between my experience of the rules applied at campaign and those laid down in the "rule" book. This makes me wonder what rules are we following ?
eg.
2.21 The ultimate judge on the field will begin a game by giving a ten-second warning so that each team may hear clearly such warning. The ultimate judge will give such warning with a countdown of “Three, two, one, one minute.” Thereafter, the game will start by the ultimate judge shouting so that each team may hear, by radio or otherwise, either, “Game on.” or “Go, go, go.” When possible, the ultimate judge will also give a visual game start signal so that each team can easily see such signal (raising then lowering his arm or a special flag).
I recall being given a 30 second warning
5.29 talks about players must have a barrell sock, but as pointed out elsewhere players were using bungs etc.
5.02 talks about players wearing full lenght pants, but I saw many players wearing shorts.
I appreciate that sometimes for practical reasons, some rules might have to be changed, eg the field size rules at campaign due to the limited space. If we are to be taken seriously as a sport, we have to draw the line somewhere and set down and consistantly follow our own rules.