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Millennium Series Semis/Finals Qualification

fierce

Active Member
Dec 27, 2001
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Nowadays there is the following system used for Semi-Finals: "In any given category, if there are 20 or less teams, there will be 8 positions the semi-finals. If there are between 21 and 30 teams, there will be 12 positions the semi-finals. If there are from 31 to 60 teams, there will be 16 positions the semi-finals.". But due to there are more and more teams attending in Millennium Series Events this system isn't just so fair for the teams.

If there are 31+ Amateur Teams participating in an Event, 16 teams will qualify for the semis, until here it's ok, but now there's a killer cut for the finals. Only the Topspot of every of the four divisions will go to the finals, so how many times did we see that teams with 2 Maxes in the Semis didn't make the finals?! Top-Amateur Teams missed the cut for the finals, due to this system (Hardcore, Trauma, Syndicate, Cyclone, just to name a few.)

In my oppinion it's time to go a new way. If there are 31+ teams attending in one class, there should the best 16 teams go to the quarterfinals (4 divisions a 4 teams), from there on the two best teams of each division qualify for Semis and then again the best two teams of each division will go into the finals.

The Millennium Series is setting high standards to improve the events and the whole series, so why keep doing things the NPPL/PSP does?! Maybe they should consider to adopt Millennium Series Standards?!

just my 2 cents...
 
It's a good question...

... and one that I have thought about for a while.

It does seem unfair to call a 16 team playoff a semi-final - heck in lesser local tournaments they only get that many teams.

The only problem I can see is: Where do the organizers find the time in the schedule to do this?

Until we start playing ONLY in stadiums which have lighting, therefore allowing games to take place after 7:00 pm, I don't think there is enough time to do it.

The schedules as they are now, can easily get completely out of control & fall way behind - just look at A'Dam and Vegas - and addind what would be another round for some divisions could only lead to trouble. Like it or not, paintball players take forever to get ready in between games, have to clean this - fill that - have a drink - have a smoke etc., it will be interesting to see how X-ball goes with only 3 minutes between each game. How many times have we heard teams bitch & complain that they only had 30 minutes in between each game? imagine having to squeeze in more games?

If someone could invent more hours in the day - or just turn on the lights - we could do it, and should do it.

goose
 

fierce

Active Member
Dec 27, 2001
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26
I even thought about the time issue.

If there where +31 Pros, +31 Amateurs and +31 Novice Teams attending in an event there would be 48 more games on the final day. At every Millennium Series Event are at least 4 fields, some got 5 or 6 already, so there will be 12 games on every of the four fields. 10 Minutes each game and 3 Minutes Preperationtime, so for this round there needs to be at least 156 Minutes, but only if everything works correct.
 
fierce...

I hear what you are saying - but I think you have miscalculated. Lets say that we have 3x16 team playoffs using all 6 fields at a tournament. That would roughly work out to two 4 team pools per field (12 pools/6 fields). So that means there would be 12 games per field with 15 minutes prep time (just to be nice and give some room for error) that's 180 minutes. What you have not taken into account is that the MS says the scheduling must be done to allow for a minimum of 45 minutes in between games. If a team in pool 1 plays the second game of round 1 and the first game of round 2 (I hope you can follow me) then there will only be at the most 30 minutes inbetween games.

You also then must add the time it will take to run the semi-finals - and you must remember that most organizers try to have the semis taking place on fields withh more experienced refs, so this probably cuts the number of fields in use down to 4.

Just look at the current tournament timing and add the extra 1/4 final games (180 minutes = 3 hours) and see how many would be finishing late.

This might not be a problem ONLY if as you say everything works correct - and after the problems with Vegas and A'Dam I don't think we are at that point yet :)

goose
 

fierce

Active Member
Dec 27, 2001
338
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Goose, i was able to follow you with the scheduling. :)

...and yes, 3 hours more would let some tournaments finish late.

Due to you even thought about this, do you've something in mind to make it more fair for semi/finalsqualifiying?!
 
Wish I could - I might be able to make some money :)

I think the main problem is that we as players waste too much time getting ready for games. I think that if we could hold a 30 minutes between each game schedule we could then play a true quarter final. We could actually start and maybe even finish the quarter finals the 2nd night of a three game tournament.

Either that or we just have to get used to playing by stadium lights.

goose
 

fierce

Active Member
Dec 27, 2001
338
0
26
Originally posted by goose
I think the main problem is that we as players waste too much time getting ready for games. I think that if we could hold a 30 minutes between each game schedule we could then play a true quarter final.
This is why i didn't took the 45 minutes break between games into account. This way it should go. Imagine when more and more teams participate in Millennium Series Events, then they have to do something to get all the games through in time, less waste of time and less time between games.