Welcome To P8ntballer.com
The Home Of European Paintball
Sign Up & Join In

Ideal scenario walk on day - what is it ?

Dskize

I Would
Dec 6, 2004
4,341
300
118
50
Duntryin
I've been to a few walk-ons and I have friends that are considering staging one,the thing is everyone I go to or read about always seems to have some fault or other and gets the slagging / praise on these boards.

Now apart from the obvious - Cheap paint, Free air/Co2 -Good parking and the basics - what do you guys want to play scenario wise - what makes a good scenario event ,

Any help would be greatly appreciated and we're talking about 100 players(ish) so more quality than quantity.

post your ideas if you dont mind them being nicked :) Id just like to see what everyone else thinks - more small fights with the chance to be a hero and mug people or large defence/attack skirmish lines with mass breakouts, or both ?

I recently played the big game and without dragging that up again (please) there was a lot of longballing without the greatest of results and being a fan of the faster aspects of the game I like to play the sneaky bast**d and get close enough to make the mugging run without getting lit up(which I only rarely get away with:D)

So open to any ideas please help me out here as theres a lot of experience on these boards .

Thanks
 

Tortoiselicker

New Member
Jun 8, 2005
50
0
0
Back in the UK
Visit site
A piss up the night before and bacon butties in the morning. always works at the ukpsf games.
Joking aside the main parts of a good scenario weekend are that the game flows all day. With to many objectives needed to be completed during the time and things get a bit confused, as players lose track of whats going on. Not enough and it just ends up as a free for all with two main battle lines longballing each other.
Another interesting thing to do is to have two main sides but have two (or more) smaller factions, who cannot on thier own effect the outcome of the days result but can be used to the main teams advantage. by having two of them then they compete against each other, thus adding a new element to the game. (look at the two bounty hunter teams at the UKPSF big game last year for an example).
But the most important part of a big game is to have fun, if you have a well structured game with a storyline which people can follow then they tend to go away with a big smile on thier faces and want to return for future events.