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Break Outs?

PaintballBudgie

Stroke the badge Kenneth!
Red hot have been playing together for 6 tourneys now, mixture of experience some tourney some recball. At the Indoor in Birmingham we did well on the first day, but in the amateur division on day 2 had some problems.

From the break out do you send your front guys first or have your back players nearest the edge and as soon as the game starts pop out and start throwing the paint.

Day 1 we sent the front men out first, no problem. Day 2 however and we broke out into a world of hurt. The reason for this is the standard of team on day 2 was obviously higher, and these guys had their sh#t together.

Wondered what you guys favour when you want to stay in the game for longer than 12 seconds?

:eek:
 

PaintballBudgie

Stroke the badge Kenneth!
Yes there is a reason for that! You break out and Chris is picking off the people and cutting down the incoming rounds on you. I break out into a hail of paint and silence from behind.

Next tourney I will play back on the right and Mark can do the running. See if that makes a difference. Obviously our next tourney is Woodland so that changes things, big area, everybody runs. Next Super Air, game starts, back player pops out and unleashes hell. Right and middle player power (or lumber) forward.
 

Seraph

Samurai Member
Nov 26, 2001
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The Woods
www.geocities.com
three man:
we send one front player to his favorite bunker off the tape (favorite meaning the one he feels the most comfortable in). And have our two backplayers spin and sweetspot off the break. Sweetspotting is predicting where the opposing team is going to go off the break, then laying a line of paint in between him and that bunker off the break. A lot of people use two frontplayers on three man. But as long as the field is small, you can orchestrate some great angles with two in back and one up front.


five man:
We send a frontman to each tapeline and have three backplayers sweetspot off the break. Five man is more difficult to orchestrate plays because the fields are larger and there are a lot of people to keep track of. But if your backplayers can hold down some people, and your frontmen make sure to play tight, it's an easy way of taking a game in under a minute

:cool: hope this helps