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any point in uber fast gats?

Foxface

Northern Xposure
Jan 12, 2006
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Not sure if this should be here (koz i'm a new to this game and have a silly question) or techroom (koz i'm a geek and ask things that people probably just dont care about :D )???

I was thinking, having read a whole load of stuff about "wot's the point in a fast gat if u have a cap at 15bps or wotever", that is there actually a point??? I'llexplain my thinking, but i'm sure someone'll set me straight...

It depends, the cap's on 15bps (or near enuf?) right? So say if ur snapshooting and want to get a few balls off real fast with ur super-fingers in a short space of time, say half a second, is it possible to get like 10 out ur barrell in that time, or will the capping not allow you to shoot that quick?

That is to say will the capping (i'm ussuming it's done in the electronics) mean that the fastest u can ever cycle your marker is a constant rate of balls over the second to get 15bps. So 1/15= 0.06666667 seconds per ball, meaning u can shoot 7.5bps in the half second...

*OR*
is the capping done so that u can cycle as fast as possible for times under a second, as long as u only shoot 15 times in the whole second?? This would allow you to get off lots of balls in the half second ur out the side of your bunker, which is nice. As long as ur fingers are fast enuf course....

However, this would mean that if u have fast fingers that your marker would stop shooting every second to make up the time/ball count, which I realise would be a total beeeatch. To overcome this tho the clever people who make the electronics bit of your luvly fast gats could potentially make it so that if u keep on pulling the trigger fast for longer than a second it will cleverly even out your firing rate to the 15 spread evenly over the whole second thereafter(0.0666667 sec between balls). Or something....

Would something like this be a good firing mode thing, or would it plain suck? Lemme know if i'm talkin rubbish, or if u think it's a good thought or wotever. Hope that made sense, i'm not the best at writing stuff down...

Ciao :)

EDIT: sorry, that's really long... :rolleyes:
 

taylorO

DV.US's #1 pot bich
Dec 23, 2005
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well the point in having a super fast markers is to get as much paint down as possable in a short amout of time NOT all events are cappet at 15bps some are ramping events so it pays to have a fast marker there
 

Bob

www.inlinewalking.com
Oct 12, 2005
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I think it regulates it to fire the capped number of balls evely over a second.

E.g. My Diablo Wrath you can cap from 4-20bps. When capped at 4 it will only fire 4 balls in one second at equal intervals once every 0.25 of a second.

I think the electronics in the gun would not let you fire say 15 balls in 0.75s witha 0.25 second gap. I think it 'smooths' it out for a steady rate of fire.

Thats more of an educated guess rather than knowing.

+ might be better in the tech room :)
 

Foxface

Northern Xposure
Jan 12, 2006
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Sure, ramping's a whole other issue especially if it's not capped. Ramping you should always be able to get firing as fast as ur uber fast gat'll go in a short or a long space of time. I duno tho, i never fired on ramping....

But yeh, i suspected it would do it evenly over time tho. Way easier to program for a start. I guess the reason i'm wondering is koz i'm an electronics student and it might be fun to try and program something to do what i attempted to describe. I just want to know if y'all think it's a stooopid idea or not ;)
 

Foxface

Northern Xposure
Jan 12, 2006
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actually...

Also, done some more thinking. I was assuming the rule is sort of loose, meaning that it's all good as long as u only shoot 15bps. It might be a better rule than that tho, more clearly written to mean that the actual rate of fire is capped at 1 ball every 0.0666667sec. Does anyone know?? Or care ;) ? If so my plan thing would be cheating and therefore there's no point. Aw well..
 
Originally posted by Foxface

It depends, the cap's on 15bps (or near enuf?) right? So say if ur snapshooting and want to get a few balls off real fast with ur super-fingers in a short space of time, say half a second, is it possible to get like 10 out ur barrell in that time, or will the capping not allow you to shoot that quick?


it caps in intervals normally, as you said 1 shot every 0.066 seconds, and if you hit it twice in this time, the second shot isnt counted, or added on (but capping is normally only done on ramping as far as im aware, sometime semi but not as often)

Originally posted by Foxface
However, this would mean that if u have fast fingers that your marker would stop shooting every second to make up the time/ball count, which I realise would be a total beeeatch. To overcome this tho the clever people who make the electronics bit of your luvly fast gats could potentially make it so that if u keep on pulling the trigger fast for longer than a second it will cleverly even out your firing rate to the 15 spread evenly over the whole second thereafter(0.0666667 sec between balls). Or something....

Would something like this be a good firing mode thing, or would it plain suck? Lemme know if i'm talkin rubbish, or if u think it's a good thought or wotever. Hope that made sense, i'm not the best at writing stuff down...
what you are refering to is shot queing, which is never allowed, since this means that you could sit behind your bunker, get 30-50 shots qued up, and run out with you gun firing on automatic, it does exist, but is never normally allowed

Hope that helps
-Mat

Ciao :)

EDIT: sorry, that's really long... :rolleyes:
[/QUOTE]
 

Foxface

Northern Xposure
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The first part, yeh, cheers, that figures.

Sorry tho, maybe i didnt explain what i mean preoperly, koz 'shot queuing' isnt what i meant. As an example of what it'd do for firing for longer periods than 1 second (ie, not snapshooting).

Start walkin the trigger fast, the gun fires as fast as it'll go untill 15 balls leave it, then a wait untill 1 second is over while ur still pulling the trigger. After this point (still walkin the trigger) the electronics makes the gun shoot the smoothed rate of 1 ball every 0.066667 seconds for as long as ur on the trigger (so as normal after 1 second).

Make more sense? The downside of this is that there's gona be a pause for the time between shooting 15 balls and the end of the second in which u started pulling the trigger, assuming ur fingers go faster than 15bps. So confusing!

Tho this is irrelevant if there's no capping on semi modes tho, which i thought there was??? So my bad! :(
 

Gyroscope

Pastor of Muppets
Aug 11, 2002
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The rule as written in the PSP and (I think) the Millenium is based on a regular interval between shots.

Shot queing, as mentioned, is illegal. IIRC, shot "buffering" is ok. Buffering is where one trigger pull that occurs during the interval between shots causes the gun to fire again after the interval between shots has timed out. I may be mistaken there, but that is the way I remember it.

You may get more information in the tech room, and for league specific rules, there is no substitute for going to the league website.
 

mikedbrionne

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Jan 12, 2006
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he is not refering to shot queueing. to be honest i think for snap shooting it would be quite a beneficial firing mode, however you would need a way of quickly switching from that mode back to the "smothed" firing. this is because if your behind a bunker and using the 15 shots in less than a second mode and your opponent decides to mug you you would want a constant firing mode then i.e. you wouldnt want any gaps.
 

Foxface

Northern Xposure
Jan 12, 2006
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Glasgow
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Yeh, cheers for someone understanding! I reckon it might be a kewl firing mode too, was just wondering if anyone else agreed with me.

Realised it'd be really hard to program tho i think, but if i get bored i might try work it out... again, koz im a geek :cool: