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12th May - I haven't got a Cleudo - at Ambush Paintball (Southampton/Portsmouth)

In association with Diamond Dogs

Murders most foul have been happening throughout the dusty halls of Knowsley Towers.
The gentlemen of the yard have scenes of crimes,victims and the weapons used in these dastardly and unspeakable acts.
But though there's plenty of suspects,as yet there's no arrests.
Until now.......
Once again the bloodlust inside you reaches it's crescendo,eating away at your willpower,your morality,your humanity.
Your soul succumbs to the voices inside you,a victim is selected,a weapon is chosen and you patiently wait until your target enters the scene of its final breath.

Your mission.
Both teams will fight to allow their selected culprit to be to enter the various rooms of Knowsley Towers,carrying the weapon needed.And hold off the other team of malicious murderers long enough for the deed to be done.
Malice afore thought thoroughly recommended.

The Teams.
Jack the Rippers (red)
Boston Stranglers (blue)

The Date.
Sunday May 12th.

The Location.
Ambush paintball.
Botley.
Southampton.
Hants.
SO322HL

Tickets.
£35,secured with a £5 deposit.

Bookings and enquiries.
07836 762787

Catering.
A selection of hot food and drinks will be available.

Paint.
BYO or ring us for special requests,we'll see if we can accommodate you.
On site paint to be posted nearer the time.

Accommodation.
No on site camping.
A number of local B&Bs and hotels in the near vicinity.

Bring and buy.
We will make space available to anyone wishing to sell unwanted kit.

Note to Robbo: Hope this is covered by our agreement - if not, let me know and I will grovel accordingly! (or pay up - groveling is sooo undignified)
 
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More details.

Each team will have the same characters and murder weapons from the boardgame.
These are;
Miss Scarlett
Colonel Mustard
Mrs White
Reverend Green
Mrs Peacock
Professor Plum.

Candlestick
Rope
Dagger
Revolver
Lead pipe
Wrench

Each building in play are potential scenes of crime from the board.

Dining room
Lounge
Study
Library
Kitchen
Ballroom

There are six games,each lasting 45 minutes.
At each of the locations,suspect and weapon cards are drawn randomly,both teams then move to their start points.These are also their respawn points.
The object is to put your suspect and weapon into the relevant room and keep them there for as long as possible,long enough to commit the deed.
Points are awarded for every whole minute the right suspect AND weapon are inside each room,time is totalled at the end of each game.So every eviction and repossession counts.
Guard your suspect well,they are prone to the same hit/respawn rules.
It goes without saying that prevention of the enemy suspect from entering would prove advantageous.

When these games are finished it's not the end,oh no,not by a long shot.......or rope.
With uncharacteristic speed,Knacker of the Yard has deduced your guilt in these deaths,and even now is making haste your way with the boys in blue.
Your only chance is to make for the border crossing and escape justice,freezing rain and reality TV.
Unfortunately your enemy also needs this crossing,and both of you must control it long enough to effect your escape when the crossing opens.
There are no respawn points in this part of the game,luckily though you've managed to kidnap some medics from the local hospital as insurance,but be aware they may be liable to escape at any moment.
If that happens,it'll be a battle of attrition.Both of you trying to reduce each others numbers while evading the long arm of the law.
There'll be points for those who'll get to enjoy a sangria on the Costa Del Runner,
bruises and porridge for those left behind.
Crime doesn't pay,but this year it will give you a wee walk in the woods.