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Virtue and new Millennium rules

Tommy210

Phil Locke RIP
May 16, 2007
294
0
0
Windsor
www.relentless-paintball.com
I have question about the new millennium rules.

It does not state if there is a time limit after I finish pulling the trigger when the three semi shots counts again.
PSP has that within one second you can reactivate the ramping. It that the case with Millennium or if I stop pulling the trigger the semi auto is starting aging with no delay.

Reason I ask because Virtue can be set up with PSP ramping but there is one second delay before the first three semi shot start count again.

Unfortunately Virtue does not seem to reply to my question.


Thanks
210
 

Dusty

Don't run, you'll only die tired....
May 19, 2004
7,606
2,407
348
46
Northern Ireland
millenium rules state one extra shot after cessation of trigger activation. after that you must reactivate the ramping as if from scratch.
 

booga

Arthritic Pirate
ramp kick in after 6 so first 6 will be in semi

I'm afraid you're wrong there Mr Lumpmeister, it would kick in when you're pulling 6bps which, depending on the board you're using, can activate the ramp as low as 2 or 3 shots as the software calculates the amount of time between trigger actuations at converts it into BPS.
That's why I've been quite confused between the subtle blend of PSP and Mill ramp rules that they've gone for, as far as I'm aware no board currently has ALL of those options available in just one ramp mode.
 

Tommy210

Phil Locke RIP
May 16, 2007
294
0
0
Windsor
www.relentless-paintball.com
You got that one wrong....

You don't have to pull the trigger 6times to activate ramping.
It measures speed between pulls, so if you speed pull is equal 6bps the ramping will be activated.

So with 6bps starting point you can start ramping after after two shots. I know it is a close call but if they might pull you for it.